定常(simpleFoam)と非定常(pimpleFoam)でも同じ
constant/turbulencePropertiesにて、laminarかRASかLESかを選ぶ.その下に書く設定を追記する。
チュートリアル/incompressible/pimpleFoam/参照
//
// U
//
FoamFile
{
version 2.0;
format ascii;
class volVectorField; // volScalarField - volVectorField - volSymmTensorField
object U;
}
// 単位 [kg m s K mol A Cd]
dimensions [0 1 -1 0 0 0 0]
// フィールド内部の値。0の場合は初期値
internalField uniform(0 0 0)
// 境界値
boundaryField
{
BoudaryName // メッシュ生成時につけた名前
{
type fixedValue;
value uniform (1 0 0);
or
type zeroGradient; // 値指定の必要はない
}
".*"
{
type zeroGradient; // 値指定の必要はない
}
"(inlet-1|inlet-2)" // outlet-1 or outlet-2
{
type fixedValue;
value uniform (1 0 0);
}
"outlet.*" // outlet-1, outlet-2, outletA, ...
{
type zeroGradient;
}
"nonSlipWall.*"
{
type fixedValue;
value uniform (0 0 0);
}
"slipWall.*"
{
// 壁面スリップ条件
type slip;
}
}
その他便利な境界
boundaryField
{
"inlet.*"
{
// 表面法線方向速度 (※ 法線ベクトルが外側を向いていることがあるので注意)
type surfaceNormalFixedValue;
refValue uniform 10; // [m/s]
}
"volInlet.*"
{
// 体積流量
type flowRateInletVelocity;
volumetricFlowRate constant 2.5e-4; // [m3/s]
value uniform (0 0 0);
}
"flowRateInlet.*"
{
// 質量流量
type flowRateInletVelocity;
massFlowRate constant 2.5e-4; // [kg/s]
rhoInlet 1; / [kg/m3]
value uniform (0 0 0);
}
"turbulenceInlet.*"
{
// 乱れ付き速度境界
type turbulentInlet;
referenceField uniform (10 0 0); // 流速[m/s]
fluctuationScale (0.02 0.01 0.01); // 変動スケール
}
}
s
こんだけ。非圧縮性ソルバーはそんなにない
mkdir -p $FOAM_RUN // runディレクトリを作っておく。(もしないなら) run // = cd $FOAM_RUN (便利) cp -r $FOAM_TUTORIAL/incompressible/simpleFoam/pitzDaily . cd PitzDaily blockMesh simpleFoam paraFoam
cd steadyIsoThermal blockMesh surfaceFeaturExtract snappyHexMesh -overwrite createPatch -overwrite (v.4以降は不要) paraFoam (メッシュの確認) foamJob simpleFoam (バックグラウンド実行) tail -f log (ログ確認. "End"が計算終了合図)
ログの確認
foamLog log //logsディレクトリができる gnuplot residual.gp evince residual.eps
cd constant rm -rf polyMesh ln -s ../../steadyIsothermal/constant/polyMesh
foamJob buoyantPimpleFoam // 並列の場合 decomposePar // 並列用に領域分割する foamJob -p buoyantPimpleFoam // -pで並列実行 reconstructPar // 領域結合 tail -f log //途中経過確認 paraFoam
サンプルコード : OpenFOAM-5.x\applications\utilities\mesh\generation\snappyHexMesh
// どこのメッシュを残すかの場所を指定する locationInMesh (0 0 0);
// メッシュの初期化 foamCleanPolyMesh
メッシュはきれいになる
// 不要な境界の除去 createPatch -overwrite
# vtk DataFile Version 2.0
grid.vtk
ASCII
DATASET POLYDATA
POINTS 8 float
3.2 1.5 1.2
3.7 1.5 1.2
3.7 1.5 1.2
3.2 1.5 1.2
3.2 2.1 1.2
3.7 2.1 1.2
3.7 2.1 1.2
3.2 2.1 1.2
POLYGONS 2 10
4 0 1 2 3
4 4 5 6 7
blockMesh paraFoam -block
FoamFile
{
version 2.0;
format ascii;
class dictionary;
object blockMeshDict;
}
// x3^
// |
// |__ x1
// /
// x2
// 3____ 2
// /| /|
// /_0__/ |1
//7| |6/
// |____|/
// 4 5
// __ 1
// /|
// _2/ |0 ==> 外向きに右ねじの法則
// __|/
// 3
//
convertToMeters 1; //[m]
// convertToMeters 0.01; // [cm]
// convertToMeters 0.001; // [mm]
vertices
(
(0 0 0) //0
(1 0 0) //1
(1 1 0) //2
(0 1 0) //3
(0 0 0.1) //4
(1 0 0.1) //5
(1 1 0.1) //6
(0 1 0.1) //7
);
blocks
(
hex (0 1 2 3 4 5 6 7) (40 40 10) simpleGrading (8 5 2)
//
// simpleGrading (x1s x2s x3s)
// x*s : 分割幅の比率 (最後の分割幅)/(最初の分割幅)
// edgeGrading(g0 g1 g2 g3 g4 g5 g6 g7 g8 g9 g10 g11)
// g* : 全ての辺に対する分割幅の比率
//
);
edges
(
);
// -*- Boundary Type -*-
// patch パッチ (入/出境界)
// wall 壁
// symmetryPlane 対称面
// cyclic 周期境界
// cyclicAMI 不適合境界
// wedge 2次元軸対象
// empty 2次元問題
boundary
(
top
{
type wall;
faces
(
(3 7 6 2)
); // カンマ必須
}
bottom
{
type wall;
faces
(
(1 5 4 0)
);
}
left
{
type wall;
faces
(
(0 4 7 3)
);
}
right
{
type wall;
faces
(
(2 6 5 1)
);
}
frontAndBack
{
type empty; // 2次元問題
faces
(
(4 5 6 7)
(0 3 2 1)
);
}
);
// mergePatchPairs
// {};
変数宣言
minx -0.00101;
maxx 0.05101;
miny -0.00601;
maxy 0.05601;
minz -0.01001;
maxz 0.05601;
nx 52;
ny 32;
nz 56;
vertices
(
($minx $miny $minz)
($maxx $miny $minz)
($maxx $maxy $minz)
($minx $maxy $minz)
($minx $miny $maxz)
($maxx $miny $maxz)
($maxx $maxy $maxz)
($minx $maxy $maxz)
);
blocks
(
hex (0 1 2 3 4 5 6 7) ($nx $ny $nz) simpleGrading (1 1 1)
);
/*--------------------------------*- C++ -*----------------------------------*\
| ========= | |
| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox |
| \\ / O peration | Version: 5 |
| \\ / A nd | Web: www.OpenFOAM.org |
| \\/ M anipulation | |
\*---------------------------------------------------------------------------*/
FoamFile
{
version 2.0;
format ascii;
class dictionary;
object snappyHexMeshDict;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
// Which of the steps to run
castellatedMesh true;
snap true;
addLayers false;
//Optional: single region surfaces get patch names according to
// surface only. Multi-region surfaces get patch name
// surface "_ "region. Default is true
//singleRegionName false;
//Optional: preserve all generated patches. Default is to remove
// zero-sized patches.
//keepPatches true;
// Geometry. Definition of all surfaces. All surfaces are of class
// searchableSurface.
// Surfaces are used
// - to specify refinement for any mesh cell intersecting it
// - to specify refinement for any mesh cell inside/outside/near
// - to 'snap' the mesh boundary to the surface
geometry
{
box1x1x1
{
type searchableBox;
min (1.5 1 -0.5);
max (3.5 2 0.5);
}
sphere
{
type triSurfaceMesh;
file "sphere.stl"
//tolerance 1E-5; // optional:non-default tolerance on intersections
//maxTreeDepth 10; // optional:depth of octree. Decrease only in case
// of memory limitations.
// Per region the patchname. If not provided will be <surface>_<region>.
// Note: this name cannot be used to identity this region in any
// other part of this dictionary; it is only a name
// for the combination of surface+region (which is only used
// when creating patches)
regions
{
secondSolid
{
name mySecondPatch;
}
}
}
sphere2
{
type searchableSphere;
centre (1.5 1.5 1.5);
radius 1.03;
}
};
// Settings for the castellatedMesh generation.
castellatedMeshControls
{
// Refinement parameters
// ~~~~~~~~~~~~~~~~~~~~~
// If local number of cells is >= maxLocalCells on any processor
// switches from from refinement followed by balancing
// (current method) to (weighted) balancing before refinement.
maxLocalCells 100000;
// Overall cell limit (approximately). Refinement will stop immediately
// upon reaching this number so a refinement level might not complete.
// Note that this is the number of cells before removing the part which
// is not 'visible' from the keepPoint. The final number of cells might
// actually be a lot less.
maxGlobalCells 2000000;
// The surface refinement loop might spend lots of iterations refining just a
// few cells. This setting will cause refinement to stop if <= minimumRefine
// are selected for refinement. Note: it will at least do one iteration
// (unless the number of cells to refine is 0)
minRefinementCells 0;
// Allow a certain level of imbalance during refining
// (since balancing is quite expensive)
// Expressed as fraction of perfect balance (= overall number of cells /
// nProcs). 0=balance always.
maxLoadUnbalance 0.10;
// Number of buffer layers between different levels.
// 1 means normal 2:1 refinement restriction, larger means slower
// refinement.
nCellsBetweenLevels 1;
// Explicit feature edge refinement
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Specifies a level for any cell intersected by explicitly provided
// edges.
// This is a featureEdgeMesh, read from constant/triSurface for now.
// Specify 'levels' in the same way as the 'distance' mode in the
// refinementRegions (see below). The old specification
// level 2;
// is equivalent to
// levels ((0 2));
features
(
//{
// file "someLine.eMesh";
// //level 2;
// levels ((0.0 2) (1.0 3));
//}
);
// Surface based refinement
// ~~~~~~~~~~~~~~~~~~~~~~~~
// Specifies two levels for every surface. The first is the minimum level,
// every cell intersecting a surface gets refined up to the minimum level.
// The second level is the maximum level. Cells that 'see' multiple
// intersections where the intersections make an
// angle > resolveFeatureAngle get refined up to the maximum level.
refinementSurfaces
{
sphere
{
// Surface-wise min and max refinement level
level (2 2);
// Optional region-wise level specification
regions
{
secondSolid
{
level (3 3);
}
}
// Optional specification of patch type (default is wall). No
// constraint types (cyclic, symmetry) etc. are allowed.
patchInfo
{
type patch;
inGroups (meshedPatches);
}
//- Optional increment (on top of max level) in small gaps
//gapLevelIncrement 2;
//- Optional angle to detect small-large cell situation
// perpendicular to the surface. Is the angle of face w.r.t.
// the local surface normal. Use on flat(ish) surfaces only.
// Otherwise leave out or set to negative number.
//perpendicularAngle 10;
//- Optional faceZone and (for closed surface) cellZone with
// how to select the cells that are in the cellZone
// (inside / outside / specified insidePoint)
// The orientation of the faceZone is
// - if on cellZone(s) : point out of (maximum) cellZone
// - if freestanding : oriented according to surface
//faceZone sphere;
//cellZone sphere;
//cellZoneInside inside; //outside/insidePoint
//- Optional specification of what to do with faceZone faces:
// internal : keep them as internal faces (default)
// baffle : create baffles from them. This gives more
// freedom in mesh motion
// boundary : create free-standing boundary faces (baffles
// but without the shared points)
//faceType baffle;
}
}
// Feature angle:
// - used if min and max refinement level of a surface differ
// - used if feature snapping (see snapControls below) is used
resolveFeatureAngle 30;
//- Optional increment (on top of max level) in small gaps
//gapLevelIncrement 2;
// Planar angle:
// - used to determine if surface normals
// are roughly the same or opposite. Used
// - in proximity refinement
// - to decide when to merge free-standing baffles
// (if e.g. running in surfaceSimplify mode set this to 180 to
// merge all baffles)
// - in snapping to avoid snapping to nearest on 'wrong' side
// of thin gap
//
// If not specified same as resolveFeatureAngle
planarAngle 30;
// Region-wise refinement
// ~~~~~~~~~~~~~~~~~~~~~~
// Specifies refinement level for cells in relation to a surface. One of
// three modes
// - distance. 'levels' specifies per distance to the surface the
// wanted refinement level. The distances need to be specified in
// increasing order.
// - inside. 'levels' is only one entry and only the level is used. All
// cells inside the surface get refined up to the level. The surface
// needs to be closed for this to be possible.
// - outside. Same but cells outside.
refinementRegions
{
box1x1x1
{
mode inside;
levels ((1.0 4));
}
//sphere
//{
// mode distance;
// levels ((1.0 5) (2.0 3));
//}
}
// Mesh selection
// ~~~~~~~~~~~~~~
// After refinement patches get added for all refinementSurfaces and
// all cells intersecting the surfaces get put into these patches. The
// section reachable from the locationInMesh is kept.
// NOTE: This point should never be on a face, always inside a cell, even
// after refinement.
locationInMesh (5 0.28 0.43);
// Whether any faceZones (as specified in the refinementSurfaces)
// are only on the boundary of corresponding cellZones or also allow
// free-standing zone faces. Not used if there are no faceZones.
allowFreeStandingZoneFaces true;
// Optional: do not remove cells likely to give snapping problems
// handleSnapProblems false;
// Optional: switch off topological test for cells to-be-squashed
// and use geometric test instead
//useTopologicalSnapDetection false;
}
// Settings for the snapping.
snapControls
{
// Number of patch smoothing iterations before finding correspondence
// to surface
nSmoothPatch 3;
// Maximum relative distance for points to be attracted by surface.
// True distance is this factor times local maximum edge length.
// Note: changed(corrected) w.r.t 17x! (17x used 2* tolerance)
tolerance 2.0;
// Number of mesh displacement relaxation iterations.
nSolveIter 30;
// Maximum number of snapping relaxation iterations. Should stop
// before upon reaching a correct mesh.
nRelaxIter 5;
// Feature snapping
// Number of feature edge snapping iterations.
// Leave out altogether to disable.
nFeatureSnapIter 10;
// Detect (geometric only) features by sampling the surface
// (default=false).
implicitFeatureSnap false;
// Use castellatedMeshControls::features (default = true)
explicitFeatureSnap true;
// Detect features between multiple surfaces
// (only for explicitFeatureSnap, default = false)
multiRegionFeatureSnap false;
// wip: disable snapping to opposite near surfaces (revert to 22x behaviour)
// detectNearSurfacesSnap false;
}
// Settings for the layer addition.
addLayersControls
{
// Are the thickness parameters below relative to the undistorted
// size of the refined cell outside layer (true) or absolute sizes (false).
relativeSizes true;
// Layer thickness specification. This can be specified in one of following
// ways:
// - expansionRatio and finalLayerThickness (cell nearest internal mesh)
// - expansionRatio and firstLayerThickness (cell on surface)
// - overall thickness and firstLayerThickness
// - overall thickness and finalLayerThickness
// - overall thickness and expansionRatio
//
// Note: the mode thus selected is global, i.e. one cannot override the
// mode on a per-patch basis (only the values can be overridden)
// Expansion factor for layer mesh
expansionRatio 1.0;
// Wanted thickness of the layer furthest away from the wall.
// If relativeSizes this is relative to undistorted size of cell
// outside layer.
finalLayerThickness 0.3;
// Wanted thickness of the layer next to the wall.
// If relativeSizes this is relative to undistorted size of cell
// outside layer.
//firstLayerThickness 0.3;
// Wanted overall thickness of layers.
// If relativeSizes this is relative to undistorted size of cell
// outside layer.
//thickness 0.5
// Minimum overall thickness of total layers. If for any reason layer
// cannot be above minThickness do not add layer.
// If relativeSizes this is relative to undistorted size of cell
// outside layer..
minThickness 0.25;
// Per final patch (so not geometry!) the layer information
// Note: This behaviour changed after 21x. Any non-mentioned patches
// now slide unless:
// - nSurfaceLayers is explicitly mentioned to be 0.
// - angle to nearest surface < slipFeatureAngle (see below)
layers
{
sphere_firstSolid
{
nSurfaceLayers 1;
}
maxY
{
nSurfaceLayers 1;
// Per patch layer data
expansionRatio 1.3;
finalLayerThickness 0.3;
minThickness 0.1;
}
// Disable any mesh shrinking and layer addition on any point of
// a patch by setting nSurfaceLayers to 0
frozenPatches
{
nSurfaceLayers 0;
}
}
// If points get not extruded do nGrow layers of connected faces that are
// also not grown. This helps convergence of the layer addition process
// close to features.
// Note: changed(corrected) w.r.t 17x! (didn't do anything in 17x)
nGrow 0;
// Advanced settings
// Static analysis of starting mesh
// When not to extrude surface. 0 is flat surface, 90 is when two faces
// are perpendicular
featureAngle 130;
// Stop layer growth on highly warped cells
maxFaceThicknessRatio 0.5;
// Patch displacement
// Number of smoothing iterations of surface normals
nSmoothSurfaceNormals 1;
// Smooth layer thickness over surface patches
nSmoothThickness 10;
// Medial axis analysis
// Angle used to pick up medial axis points
// Note: changed(corrected) w.r.t 17x! 90 degrees corresponds to 130
// in 17x.
minMedialAxisAngle 90;
// Reduce layer growth where ratio thickness to medial
// distance is large
maxThicknessToMedialRatio 0.3;
// Number of smoothing iterations of interior mesh movement direction
nSmoothNormals 3;
// Optional: limit the number of steps walking away from the surface.
// Default is unlimited.
//nMedialAxisIter 10;
// Optional: smooth displacement after medial axis determination.
// default is 0.
//nSmoothDisplacement 90;
// (wip)Optional: do not extrude a point if none of the surrounding points is
// not extruded. Default is false.
//detectExtrusionIsland true;
// Mesh shrinking
// Optional: at non-patched sides allow mesh to slip if extrusion
// direction makes angle larger than slipFeatureAngle. Default is
// 0.5*featureAngle.
slipFeatureAngle 30;
// Maximum number of snapping relaxation iterations. Should stop
// before upon reaching a correct mesh.
nRelaxIter 5;
// Create buffer region for new layer terminations
nBufferCellsNoExtrude 0;
// Overall max number of layer addition iterations. The mesher will
// exit if it reaches this number of iterations; possibly with an
// illegal mesh.
nLayerIter 50;
// Max number of iterations after which relaxed meshQuality controls
// get used. Up to nRelaxedIter it uses the settings in
// meshQualityControls,
// after nRelaxedIter it uses the values in
// meshQualityControls::relaxed.
nRelaxedIter 20;
// Additional reporting: if there are just a few faces where there
// are mesh errors (after adding the layers) print their face centres.
// This helps in tracking down problematic mesh areas.
//additionalReporting true;
}
// Generic mesh quality settings. At any undoable phase these determine
// where to undo.
meshQualityControls
{
// Specify mesh quality constraints in separate dictionary so can
// be reused (e.g. checkMesh -meshQuality)
#include "meshQualityDict"
// Optional : some meshing phases allow usage of relaxed rules.
// See e.g. addLayersControls::nRelaxedIter.
relaxed
{
// Maximum non-orthogonality allowed. Set to 180 to disable.
maxNonOrtho 75;
}
// Advanced
// Number of error distribution iterations
nSmoothScale 4;
// amount to scale back displacement at error points
errorReduction 0.75;
}
// Advanced
//// Debug flags
//debugFlags
//(
// mesh // write intermediate meshes
// intersections // write current mesh intersections as .obj files
// featureSeeds // write information about explicit feature edge
// // refinement
// attraction // write attraction as .obj files
// layerInfo // write information about layers
//);
//
//// Write flags
//writeFlags
//(
// scalarLevels // write volScalarField with cellLevel for postprocessing
// layerSets // write cellSets, faceSets of faces in layer
// layerFields // write volScalarField for layer coverage
//);
// Merge tolerance. Is fraction of overall bounding box of initial mesh.
// Note: the write tolerance needs to be higher than this.
mergeTolerance 1e-6;
// ************************************************************************* //
/*--------------------------------*- C++ -*----------------------------------*\
| ========= | |
| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox |
| \\ / O peration | Version: 5 |
| \\ / A nd | Web: www.OpenFOAM.org |
| \\/ M anipulation | |
\*---------------------------------------------------------------------------*/
FoamFile
{
version 2.0;
format ascii;
class dictionary;
object meshQualityDict;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
// Include defaults parameters from master dictionary
#include "$WM_PROJECT_DIR/etc/caseDicts/meshQualityDict"
// ************************************************************************* //